Please note that there are 200+ assets in the Komikaze pack, and more are being added, so explaining every single one of them won’t be possible, let alone their parameters.

But I will try my best to explain as many of them as possible here.

Common Inputs/ Outputs are explained here: Common Shader Parameters

Komps are nodes that must be dropped into the Compositor workspace.

Materials can be dropped on a 3D object or its material slot.

Modifiers must be dropped on a 3D object.

Shader Nodes must be dropped in the Shader Editor window.

Color Palettes are nodes that must be dropped in the Shader Editor window.

Lens Flares can be dropped anywhere in the 3D Viewport.

Objekts can be dropped anywhere in the 3D Viewport.

KOMPS

MATERIALS

MODIFIERS

SHADER NODES

XTRAS