- Set the Render Engine to Eevee.
- Set Color Management to Standard, not Filmic.
- Under Sampling, set Render to 20 and Viewport to 10.
- Under Shadows, set Cube Size and Cascade Size to 4096px for best shadow resolution.
(If shadows on your models are still jagged, enlarge the models or the entire scene.)
Note: In some cases, Cube Size and Cascade Size set to 64px will give better visual results.
Under Shadows, keep Soft Shadows turned OFF.
- Enable Bloom and set its Threshold to 1.5
- Enable Ambient Occlusion if you are using the Ambient Occlusion node or shader.
- Enable Screen Space Reflections and Refraction if you are using a shader like Glass or Glitter.
- Under World Tab, set the Color to black, or the Strength to 0.
- If you are using a ‘Sun Light’, I recommend these base settings:
Color = White
Strength = 5.0
Angle = 45°
Shadow = ON
Bias = 5.0
Contact Shadows = OFF