Make sure that you check the How to Add and How to Access pages first.

DISCO BALL

Drag-n-drop the ‘Disco Ball’ asset from the Asset Browser into the 3D Viewport.

Its modifier settings can be accessed from the Modifiers tab in a Properties editor.

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Its material settings can be accessed either from the Shader Editor or the Materials tab.

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The Disco Ball reflects the environment or HDRI (World) around it, so let’s add it..

HDRI WORLD

Drag-n-drop this asset from the Asset Browser into the 3D Viewport.

To access the World settings, open a Shader Editor and change its type from Object to World.

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Feel free to replace this HDRI from the Image Texture node in the box ‘Select your HDRI here’.

BACKDROP

To use the backdrop, drag-n-drop this asset from the Asset Browser into the 3D Viewport.