Make sure that you check the How to Add and How to Access pages first.
Drag-n-drop the ‘Disco Ball’ asset from the Asset Browser into the 3D Viewport.
Its modifier settings can be accessed from the Modifiers tab in a Properties editor.

Its material settings can be accessed either from the Shader Editor or the Materials tab.

The Disco Ball reflects the environment or HDRI (World) around it, so let’s add it..
Drag-n-drop this asset from the Asset Browser into the 3D Viewport.
To access the World settings, open a Shader Editor and change its type from Object to World.

Feel free to replace this HDRI from the Image Texture node in the box ‘Select your HDRI here’.
To use the backdrop, drag-n-drop this asset from the Asset Browser into the 3D Viewport.